![]() To make the fist spin, simply hold the shoot button. Its charged attack differs, however: The Kangaroo Ride Armor's fist, spikes spinning, will lash forward on a chain, causing massive damage to all enemies in its range. It has powerful spikes on its fists, similar to the Rabbit Ride Armor in Mega Man X2. Kangaroo Armor Module - A Ride Armor designed for ground combat. ![]() The armor can fire missiles in groups of two, which fly forward at a fast rate. The hover boost only lasts for a few seconds. If the jump button is held while jumping, the armor will hover, gaining altitude slowly. This Ride Armor is the template the other three Modules are based on, and needs to be unlocked first before using the others. They act very much the same as normal Sub Tanks, except they fill and restore weapon energy instead of life energy.ĮX Tank - allows the player to start a stage with 4 lives instead of the usual 2.Ĭhimera Armor Module - Similar to the standard Ride Armors from the previous two games. Weapon/Energy Sub Tank - a special kind of Sub Tank (not to be confused with the W Tank from the original series) introduced in Mega Man X4. Using a Sub Tank will restore health to the player until his or her health is back at full or the Sub Tank is empty. Life Sub Tank - an item similar to the E Tank in the Classic Series, but instead of being used once, it remains with the player and can be refilled after usage, usually by picking up more life energy when the player's life energy bar is already full. ![]() Heart Tank - an item that increases X's or Zero's maximum health by 2 units onto the life bar, depending on whichever character obtains them. ![]()
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